Saturday, December 24, 2016

'Star Citizen' switches to Amazon's game engine

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The studio has already been collaborating with Amazon for “over a year,” so this isn’t a panicked response to Crytek’s financial woes. The timing is more than a little convenient, mind you. It gives Cloud Imperium more of a safety net if Crytek ever has to stop its own development — it won’t have to switch engines while it’s in panic mode. It’s easy to imagine frustration from backers at the thought that the Amazon switch might delay Star Citizen even longer, but that might be better than risking the entire project.


As it stands, Alpha 2.6 is a big step forward: it’s the first release with Star Marine, the game’s first-person shooter component. You now have two competitive multiplayer modes (everyone-for-themselves and a Battlefield-style capture-and-hold mode) for those times when you just want to fight friends instead of exploring the cosmos. Numerous other parts of Star Citizen have received some polish, too, such as first-person animations and third-person cameras. Although this is still no substitute for a finished game, it at least shows that Cloud Imperium is getting a handle on some of the many, many features it has been promising over the years.


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